using System;
using UnityEngine;

[Serializable]
public class chiplockworkshop : MonoBehaviour
{
	public Transform tr;

	public void Start()
	{
		tr = transform;
	}

	public void Update()
	{
		int num = 0;
		Quaternion rotation = tr.rotation;
		rotation.y = num;
		Quaternion quaternion2 = tr.rotation = rotation;
	}

	public void Main()
	{
	}
}
